Hello!
First of all, I just want to thank all of you for supporting us this far! Your feedback and questions have been fantastic. There are going to be some upcoming times for you to ask us questions and for us to get to know you coming up, so mark your calenders! We will provide the links the day-of.
Reddit AMA on Sunday, November 11th 11am-6pm PST. Ask us anything!
Livestream on Friday, November 16th 8pm-10pm PST. We're going to be playing some platformers like Donkey Kong Country Returns, so let us know if you have suggestions! We would love to give your favorite games a try!
Livestream on Saturday, November 17th 11am-2pm PST. We're going to be working on the game. See the magic happen!
Livestream on Sunday, November 18th 3pm-6pm PST. The final countdown! Tune and and cheer Axle on as the kickstarter finishes up!
Media & Blogs
Ian, one of our awesome backers included us in his video series! (Axle is at 3:14)
Jan Norman at the OC Register featured us in Friday's paper! We were on the very front page of the business section, and were interviewed about how we got started and how we are bootstrapping our business with the Chapman eVillage. The story also spread toMSNBC, Businessweek, and the Dodge College Blog.
The Indie Game Magazine and Polygon wrote up some great articles on what sets Axle apart from other games right now!
The F***Yeah Electroswing blog wrote up a great (and funny) post about Axle, Kickstarter, and modern publishing. (Not Safe for Work - Language)
As a side note, if you like electro-swing check outhttp://turntable.fm/boomswing_cabaret tonight at 6pm PST/9pm EST. @...And Sushi will be showcasing their 20-track mashup album “We Can Dance”, each featuring Caravan Palace in some way or another. I highly recommend dropping in - your ears will thank you.
Level Editing!
Since I spent a good portion of last week having a blast creating levels for Axle, I’m going to take some time to talk a bit about the level editor.
Currently, we use Unity to build our levels. It helps us with the drag & drop system, previewing and other functionality we would have to build ourselves. We export a level file from Unity, which remembers where we placed all of our objects, and what they do. The game is a native Java application that runs the level file on the Android.
Obviously, we want to make this multi-platform, so we’re in the process of changing our native Android application into a Unity application. However, we’ll still be able to have a unique level file that we can load into the game, which can give players the power to create their own levels!
The level editor currently looks like this. Unity is very powerful, but there is a lot to learn.
First of all, I just want to thank all of you for supporting us this far! Your feedback and questions have been fantastic. There are going to be some upcoming times for you to ask us questions and for us to get to know you coming up, so mark your calenders! We will provide the links the day-of.
Reddit AMA on Sunday, November 11th 11am-6pm PST. Ask us anything!
Livestream on Friday, November 16th 8pm-10pm PST. We're going to be playing some platformers like Donkey Kong Country Returns, so let us know if you have suggestions! We would love to give your favorite games a try!
Livestream on Saturday, November 17th 11am-2pm PST. We're going to be working on the game. See the magic happen!
Livestream on Sunday, November 18th 3pm-6pm PST. The final countdown! Tune and and cheer Axle on as the kickstarter finishes up!
Media & Blogs
Ian, one of our awesome backers included us in his video series! (Axle is at 3:14)
Jan Norman at the OC Register featured us in Friday's paper! We were on the very front page of the business section, and were interviewed about how we got started and how we are bootstrapping our business with the Chapman eVillage. The story also spread toMSNBC, Businessweek, and the Dodge College Blog.
The Indie Game Magazine and Polygon wrote up some great articles on what sets Axle apart from other games right now!
The F***Yeah Electroswing blog wrote up a great (and funny) post about Axle, Kickstarter, and modern publishing. (Not Safe for Work - Language)
As a side note, if you like electro-swing check outhttp://turntable.fm/boomswing_cabaret tonight at 6pm PST/9pm EST. @...And Sushi will be showcasing their 20-track mashup album “We Can Dance”, each featuring Caravan Palace in some way or another. I highly recommend dropping in - your ears will thank you.
Level Editing!
Since I spent a good portion of last week having a blast creating levels for Axle, I’m going to take some time to talk a bit about the level editor.
Currently, we use Unity to build our levels. It helps us with the drag & drop system, previewing and other functionality we would have to build ourselves. We export a level file from Unity, which remembers where we placed all of our objects, and what they do. The game is a native Java application that runs the level file on the Android.
Obviously, we want to make this multi-platform, so we’re in the process of changing our native Android application into a Unity application. However, we’ll still be able to have a unique level file that we can load into the game, which can give players the power to create their own levels!
The level editor currently looks like this. Unity is very powerful, but there is a lot to learn.
If we can make it to $30,000, we can make a desktop Unity application that will be a streamlined level editor for Axle. This way, you do not need any experience with Unityto use it, and it will be simple and safe for kids to use and experiment with.
Let us know if you have any questions or comments, and have a fantastic week!
Cheers,
Liz Fiacco & The Axle Team
Bonus: Here are some sneak peeks at our new levels! (As shown in the level editor)
Let us know if you have any questions or comments, and have a fantastic week!
Cheers,
Liz Fiacco & The Axle Team
Bonus: Here are some sneak peeks at our new levels! (As shown in the level editor)