Although Axle is a gear, and is surrounded by gears, we have always hesitated to call the game "Steampunk". It is set in a later period than Victorian, and deals with large engines, huge industrial machines, electricity, and fire. We've found thatDieselpunk is a much more accurate depiction of what the world of Axle is all about. Bigger-than-life machines, the swingin' class of the wealthy, and the engine grime of the workers!
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So this new console has been causing quite a stir. What is exciting for us is that it is using the Android OS, which means that it will be compatible with Axle's native language. We will definitely be looking into developing for it, and porting Axle to the big screen! It is super exciting to have a console specifically designed for indie gamers and developers in mind.
We've got two talented programmers, a designer, an artist and a producer, but that still leaves some gaps in our project as we're applying more polish. We have found a Sound Designer, Billy Peake, and a VFX Artist, Sam, who will be collaborating with us to help give a professional touch to areas outside our expertise. We have prepped up some test implementation, but their awesome work won't be get into the game for a while, until they wrap up some of their other projects. We are working on a musical, sound and effect style in the vein of Electro-Swing (aka Swing House), which if you haven't heard it, is pretty sweet! In other news, we have moved all of our task tracking to a site our friend Will is making for project tracking. It has been very promising, and he has been really accommodating to our needs.
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