The holidays are going to be an excellent time to work, so we're all really "gearing" up to finish the prototype before Christmas!
Our unique navigation system is now figured out, and we have a bunch of assets that we can bring into a level. Liz designed our prototype level to show off our functionality thus far, and Alex is implementing it in the code. Bryson continues to polish the navigation, controls and camera to make the gameplay feel natural. Lauren has been working on some UI art so we can get away from using the standard Android options.
The holidays are going to be an excellent time to work, so we're all really "gearing" up to finish the prototype before Christmas!
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We are chugging away at our prototype, which is set to be done by mid-december. Movement has been a challenge, particularly figuring out how we want to handle physics in this game. What we have right now actually looks very clean and is going in the right track... it is incredible to see this experiment actually starting to work. We have a level layout designed on paper, which is good to have early because of the tedious nature of building game areas right now. However, the hard work has certainly paid off, because the feel of the game is already very convincing, even with very temp assets and unfinished controls.
Our next steps are polishing our movement, developing gameplay maneuvers and expanding our asset library! Lately, we've put together our developer workspaces on each of our respective computers. Getting Eclipse, getting the Android SDK, setting up a GitHub repository and getting our tests to work on Android phones. It is pretty exciting that we've already got some 3D elements imported an hooked up to controls. As the programmers get some basic functionality going, design and art and greasing the rails for some really creative stuff to include in the game. Lauren eating an awesome pumpkin-flavored gear pancake. Note the laptop... this is a real meeting! Oh! What a cute gear!
We have been working hard to get together a good foundation for sharing files and looking for a good framework to build our game on. We have a unique gameplay style, so we need something we can customize a lot. We have settled on Cocos2D with the Cocos3D extension. We have done some successful experiments with importing and manipulating models.
Additionally Lauren has been mocking up a level in Maya to get a better idea of the what gameplay will look like. Game flow docs are complete and we can start getting creative with how the story will be worked into each level. Making this game will certainly be a challenge and an adventure, particularly while we are all full time students. There is going to be a lot of experimentation with how this game will look and feel, and we'll keep this blog updated with our progress. Our early versions of the game will be available here for download, so be sure to check back once in a few months. |
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