It is almost 3:00am and we are putting the final touches on our submission to the IGF student competition! The past few days have been a flurry of implementing new features and debugging old ones, including cutscenes, watts, moving gear track, detailed score readouts, and level progression.
A bunch of us have work in the morning, but the coffee-fueled crunch is a staple of game development, right?
A bunch of us have work in the morning, but the coffee-fueled crunch is a staple of game development, right?